L L4D2node

CTerrorPlayer::GetTimeUntilGhostCanMaterialize

0x009ab5b0 · 44 bytes · __thiscall

_ZNK13CTerrorPlayer31GetTimeUntilGhostCanMaterializeEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::GetTimeUntilGhostCanMaterialize() const */

undefined4 __thiscall CTerrorPlayer::GetTimeUntilGhostCanMaterialize(CTerrorPlayer *this)

{
  char cVar1;
  undefined4 uVar2;
  
  cVar1 = (**(code **)(*(int *)this + 0x558))(this);
  if (cVar1 == '\0') {
    uVar2 = 0xffffffff;
  }
  else {
    uVar2 = *(undefined4 *)(this + 0x2cb0);
  }
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)