L L4D2node

CTerrorPlayer::GetStillTime

0x009aac60 · 340 bytes · __thiscall

_ZNK13CTerrorPlayer12GetStillTimeE13StillnessType

Decompiled

undefined (2 params)

/* CTerrorPlayer::GetStillTime(StillnessType) const */

longdouble __thiscall CTerrorPlayer::GetStillTime(CTerrorPlayer *this,int param_2)

{
  longdouble lVar1;
  longdouble lVar2;
  float fVar3;
  float fVar4;
  
  fVar3 = 0.0;
  if (param_2 == 1) {
    if (0.0 < *(float *)(this + 0x3188)) {
      lVar1 = (longdouble)IntervalTimer::Now();
      return (longdouble)((float)lVar1 - *(float *)(this + 0x3188));
    }
  }
  else if ((0.0 < *(float *)(this + 0x3188)) && (0.0 < *(float *)(this + 0x3190))) {
    lVar1 = (longdouble)IntervalTimer::Now();
    fVar4 = 99999.9;
    fVar3 = *(float *)(this + 0x3188);
    if (0.0 < *(float *)(this + 0x3190)) {
      lVar2 = (longdouble)IntervalTimer::Now();
      fVar4 = (float)lVar2 - *(float *)(this + 0x3190);
    }
    if (fVar4 <= (float)lVar1 - fVar3) {
      if (0.0 < *(float *)(this + 0x3190)) {
        lVar1 = (longdouble)IntervalTimer::Now();
        return (longdouble)((float)lVar1 - *(float *)(this + 0x3190));
      }
    }
    else if (0.0 < *(float *)(this + 0x3188)) {
      lVar1 = (longdouble)IntervalTimer::Now();
      fVar3 = (float)lVar1 - *(float *)(this + 0x3188);
      goto LAB_009aad24;
    }
    return (longdouble)99999.9;
  }
LAB_009aad24:
  return (longdouble)fVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)