CTerrorPlayer::IsStill
0x009aac20 · 52 bytes · __thiscall
_ZNK13CTerrorPlayer7IsStillE13StillnessType
Decompiled
undefined (2 params)
/* CTerrorPlayer::IsStill(StillnessType) const */
bool __thiscall CTerrorPlayer::IsStill(CTerrorPlayer *this,int param_2)
{
if (param_2 == 1) {
return 0.0 < *(float *)(this + 0x3188);
}
if (0.0 < *(float *)(this + 0x3188)) {
return 0.0 < *(float *)(this + 0x3190);
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.