L L4D2node

CTerrorPlayer::AddSurvivorDamage

0x009aa490 · 959 bytes · __thiscall

_ZN13CTerrorPlayer17AddSurvivorDamageEib21SurvivorCharacterType

Decompiled

undefined (4 params)

/* CTerrorPlayer::AddSurvivorDamage(int, bool, SurvivorCharacterType) */

void __thiscall
CTerrorPlayer::AddSurvivorDamage(CTerrorPlayer *this,int param_1,char param_2,uint param_4)

{
  int iVar1;
  CBaseEdict *pCVar2;
  char cVar3;
  int iVar4;
  undefined4 uVar5;
  int iVar6;
  
  iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  if (iVar4 == 3) {
    iVar4 = *(int *)(z_max_survivor_damage._28_4_ + 0x30);
    if (param_1 <= *(int *)(z_max_survivor_damage._28_4_ + 0x30)) {
      iVar4 = param_1;
    }
    uVar5 = (**(code **)(*(int *)this + 0x544))(this);
    switch(uVar5) {
    case 1:
      iVar1 = *(int *)(this + 0x3998) + iVar4;
      if (*(int *)(this + 0x3998) != iVar1) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(int *)(this + 0x3998) = iVar1;
      }
      break;
    case 2:
      iVar1 = *(int *)(this + 0x399c) + iVar4;
      if (*(int *)(this + 0x399c) != iVar1) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(int *)(this + 0x399c) = iVar1;
      }
      break;
    case 3:
      iVar1 = *(int *)(this + 0x3994) + iVar4;
      if (*(int *)(this + 0x3994) != iVar1) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(int *)(this + 0x3994) = iVar1;
      }
      break;
    case 4:
      iVar1 = *(int *)(this + 0x39a4) + iVar4;
      if (*(int *)(this + 0x39a4) != iVar1) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(int *)(this + 0x39a4) = iVar1;
      }
      break;
    case 5:
      iVar1 = *(int *)(this + 0x39a0) + iVar4;
      if (*(int *)(this + 0x39a0) != iVar1) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(int *)(this + 0x39a0) = iVar1;
      }
      break;
    case 6:
      iVar1 = *(int *)(this + 0x39a8) + iVar4;
      if (*(int *)(this + 0x39a8) != iVar1) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(int *)(this + 0x39a8) = iVar1;
      }
      break;
    case 8:
      iVar1 = *(int *)(this + 0x3990) + iVar4;
      if (*(int *)(this + 0x3990) != iVar1) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar6 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(int *)(this + 0x3990) = iVar1;
      }
    }
    if ((g_pGameRules != (int *)0x0) &&
       (cVar3 = CTerrorGameRules::HasPlayerControlledZombies(), cVar3 != '\0')) {
      (**(code **)(*g_pGameRules + 0x2d8))(g_pGameRules,this,iVar4,param_2);
    }
    iVar1 = *(int *)(this + 0x3080) + iVar4;
    if (*(int *)(this + 0x3080) != iVar1) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(int *)(this + 0x3080) = iVar1;
    }
    iVar1 = *(int *)(this + 0x3084) + iVar4;
    if (*(int *)(this + 0x3084) != iVar1) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(int *)(this + 0x3084) = iVar1;
    }
    iVar1 = *(int *)(this + 0x3088) + iVar4;
    if (*(int *)(this + 0x3088) != iVar1) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(int *)(this + 0x3088) = iVar1;
    }
    if (param_4 < 4) {
      if (param_2 == '\0') {
        *(int *)(this + param_4 * 0x34 + 0x2f78) = *(int *)(this + param_4 * 0x34 + 0x2f78) + iVar4;
        *(int *)(this + 0x3048) = *(int *)(this + 0x3048) + iVar4;
        return;
      }
      *(int *)(this + param_4 * 0x34 + 0x2f7c) = *(int *)(this + param_4 * 0x34 + 0x2f7c) + iVar4;
      *(int *)(this + 0x304c) = *(int *)(this + 0x304c) + iVar4;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)