CTerrorPlayer::ModifyUseActionProgress
0x009a7eb0 · 285 bytes · __thiscall
_ZN13CTerrorPlayer23ModifyUseActionProgressEff
Decompiled
undefined (3 params)
/* CTerrorPlayer::ModifyUseActionProgress(float, float) */
void __thiscall
CTerrorPlayer::ModifyUseActionProgress(CTerrorPlayer *this,float param_1,float param_2)
{
uint uVar1;
char cVar2;
CCSPlayer *this_00;
undefined *puVar3;
CCSPlayer *this_01;
this_00 = (CCSPlayer *)0x0;
uVar1 = *(uint *)(this + 0x2b40);
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
this_00 = *(CCSPlayer **)(puVar3 + 4);
}
uVar1 = *(uint *)(this + 0x2b3c);
if (((uVar1 == 0xffffffff) ||
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar3 + 8) != uVar1 >> 0xc ||
((this_01 = *(CCSPlayer **)(puVar3 + 4), this_01 == (CCSPlayer *)0x0 ||
(cVar2 = (**(code **)(*(int *)this_01 + 0x16c))(this_01), cVar2 == '\0')))))) {
this_01 = (CCSPlayer *)0x0;
}
if (this_00 != (CCSPlayer *)0x0) {
CCSPlayer::SetProgressBarTime(this_00,param_2);
CCSPlayer::SetProgressBarStartTime(this_00,*(float *)(this_00 + 0x94) - param_1);
}
if (this_01 == (CCSPlayer *)0x0) {
return;
}
CCSPlayer::SetProgressBarTime(this_01,param_2);
CCSPlayer::SetProgressBarStartTime(this_01,*(float *)(this_01 + 0x94) - param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.