L L4D2node

CTerrorPlayer::ModifyUseActionProgress

0x009a7eb0 · 285 bytes · __thiscall

_ZN13CTerrorPlayer23ModifyUseActionProgressEff

Decompiled

undefined (3 params)

/* CTerrorPlayer::ModifyUseActionProgress(float, float) */

void __thiscall
CTerrorPlayer::ModifyUseActionProgress(CTerrorPlayer *this,float param_1,float param_2)

{
  uint uVar1;
  char cVar2;
  CCSPlayer *this_00;
  undefined *puVar3;
  CCSPlayer *this_01;
  
  this_00 = (CCSPlayer *)0x0;
  uVar1 = *(uint *)(this + 0x2b40);
  if (((uVar1 != 0xffffffff) &&
      (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
    this_00 = *(CCSPlayer **)(puVar3 + 4);
  }
  uVar1 = *(uint *)(this + 0x2b3c);
  if (((uVar1 == 0xffffffff) ||
      (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
     ((*(uint *)(puVar3 + 8) != uVar1 >> 0xc ||
      ((this_01 = *(CCSPlayer **)(puVar3 + 4), this_01 == (CCSPlayer *)0x0 ||
       (cVar2 = (**(code **)(*(int *)this_01 + 0x16c))(this_01), cVar2 == '\0')))))) {
    this_01 = (CCSPlayer *)0x0;
  }
  if (this_00 != (CCSPlayer *)0x0) {
    CCSPlayer::SetProgressBarTime(this_00,param_2);
    CCSPlayer::SetProgressBarStartTime(this_00,*(float *)(this_00 + 0x94) - param_1);
  }
  if (this_01 == (CCSPlayer *)0x0) {
    return;
  }
  CCSPlayer::SetProgressBarTime(this_01,param_2);
  CCSPlayer::SetProgressBarStartTime(this_01,*(float *)(this_01 + 0x94) - param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)