CTerrorPlayer::StartTug
0x009a7d00 · 155 bytes · __thiscall
_ZN13CTerrorPlayer8StartTugEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::StartTug(CTerrorPlayer*) */
void __thiscall CTerrorPlayer::StartTug(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
uint uVar1;
char cVar2;
undefined *puVar3;
undefined4 *puVar4;
cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1);
if (((cVar2 != '\0') && (param_1[0x39f1] == (CTerrorPlayer)0x0)) &&
(param_1[0x33dc] == (CTerrorPlayer)0x0)) {
uVar1 = *(uint *)(param_1 + 0x2e24);
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar3 + 8) == uVar1 >> 0xc && (*(int *)(puVar3 + 4) != 0)))) {
return;
}
puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x2d60) = *puVar4;
(**(code **)(*(int *)this + 0x7fc))(this,0x43,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.