CTerrorPlayer::StartRangeCull
0x009a5f20 · 687 bytes · __thiscall
_ZN13CTerrorPlayer14StartRangeCullEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::StartRangeCull() */
void __thiscall CTerrorPlayer::StartRangeCull(CTerrorPlayer *this)
{
float fVar1;
CBaseEdict *pCVar2;
char cVar3;
int iVar4;
longdouble lVar5;
iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if ((iVar4 == 3) && (iVar4 = (**(code **)(*(int *)this + 0x544))(this), iVar4 == 8)) {
return;
}
if (this[0x32c4] == (CTerrorPlayer)0x0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x32c4] = (CTerrorPlayer)0x1;
if (this[0x32c5] != (CTerrorPlayer)0x0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x32c5] = (CTerrorPlayer)0x0;
}
iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if ((iVar4 == 3) && (iVar4 = (**(code **)(*(int *)this + 0x544))(this), iVar4 == 8)) {
fVar1 = *(float *)(ZombieCullTimeout._28_4_ + 0x2c);
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar1 != *(float *)(this + 0x32d0)) {
(**(code **)(*(int *)(this + 13000) + 4))(this + 13000,this + 0x32d0);
*(float *)(this + 0x32d0) = (float)lVar5 + fVar1;
}
if (fVar1 != *(float *)(this + 0x32cc)) {
(**(code **)(*(int *)(this + 13000) + 4))(this + 13000,this + 0x32cc);
*(float *)(this + 0x32cc) = fVar1;
}
}
else {
cVar3 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar3 == '\0') {
if (*(float *)(this + 0x32d0) != -1.0) {
(**(code **)(*(int *)(this + 13000) + 4))(this + 13000,this + 0x32d0);
*(undefined4 *)(this + 0x32d0) = 0xbf800000;
}
}
else {
if (this[0x32c5] != (CTerrorPlayer)0x1) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x32c5] = (CTerrorPlayer)0x1;
}
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + 0.5 != *(float *)(this + 0x32d0)) {
(**(code **)(*(int *)(this + 13000) + 4))(this + 13000,this + 0x32d0);
*(float *)(this + 0x32d0) = (float)lVar5 + 0.5;
}
if (*(float *)(this + 0x32cc) != 0.5) {
(**(code **)(*(int *)(this + 13000) + 4))(this + 13000,this + 0x32cc);
*(undefined4 *)(this + 0x32cc) = 0x3f000000;
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.