CTerrorPlayer::GetNoiseLevel
0x009a5cd0 · 92 bytes · __thiscall
_ZNK13CTerrorPlayer13GetNoiseLevelEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetNoiseLevel() const */
longdouble __thiscall CTerrorPlayer::GetNoiseLevel(CTerrorPlayer *this)
{
float fVar1;
float fVar2;
fVar1 = *(float *)(this + 0x3304);
if (0.0 < fVar1) {
fVar2 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x3310);
if ((*(float *)(ZombieNoiseLevelHoldTime._28_4_ + 0x2c) < fVar2) &&
(fVar1 = fVar1 - (fVar2 - *(float *)(ZombieNoiseLevelHoldTime._28_4_ + 0x2c)) *
*(float *)(ZombieNoiseLevelFadeRate._28_4_ + 0x2c), fVar1 <= 0.0)) {
fVar1 = 0.0;
}
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.