CTerrorPlayer::OnLungeEnd
0x009a3cd0 · 256 bytes · __thiscall
_ZN13CTerrorPlayer10OnLungeEndEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnLungeEnd() */
void __thiscall CTerrorPlayer::OnLungeEnd(CTerrorPlayer *this)
{
CTerrorPlayer CVar1;
CBaseEdict *this_00;
char cVar2;
undefined4 uVar3;
int iVar4;
if (this[0x3e78] == (CTerrorPlayer)0x0) {
uVar3 = (**(code **)(*(int *)this + 0xb8))(this);
UTIL_LogPrintf("%s ending a lunge\n",uVar3);
cVar2 = (**(code **)(*(int *)this + 0x558))(this);
if (cVar2 == '\0') {
CBaseEntity::EmitSound((CBaseEntity *)this,"HunterZombie.LungeLand",0.0,(float *)0x0);
CVar1 = this[0x3e78];
goto joined_r0x009a3d6c;
}
}
else {
uVar3 = (**(code **)(*(int *)this + 0xb8))();
UTIL_LogPrintf("%s ending a pounce\n",uVar3);
cVar2 = (**(code **)(*(int *)this + 0x558))(this);
if (cVar2 == '\0') {
CBaseEntity::EmitSound((CBaseEntity *)this,"HunterZombie.Pounce.Miss",0.0,(float *)0x0);
}
}
CVar1 = this[0x3e78];
joined_r0x009a3d6c:
if (CVar1 == (CTerrorPlayer)0x0) {
return;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
this[0x3e78] = (CTerrorPlayer)0x0;
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
this[0x3e78] = (CTerrorPlayer)0x0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.