CTerrorPlayer::GetTimeFriendInFOV
0x009a3c30 · 131 bytes · __thiscall
_ZNK13CTerrorPlayer18GetTimeFriendInFOVEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::GetTimeFriendInFOV(CTerrorPlayer*) const */
longdouble __thiscall CTerrorPlayer::GetTimeFriendInFOV(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
char cVar1;
int iVar2;
longdouble lVar3;
float fVar4;
cVar1 = (**(code **)(*(int *)this + 300))(this);
if (cVar1 != '\0') {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (((iVar2 == 2) && (iVar2 = *(int *)(param_1 + 0x2ba0), iVar2 != 8)) &&
(iVar2 != *(int *)(this + 0x2ba0))) {
if (*(float *)(this + iVar2 * 8 + 0x2f20) <= 0.0) {
fVar4 = 99999.9;
}
else {
lVar3 = (longdouble)IntervalTimer::Now();
fVar4 = (float)lVar3 - *(float *)(this + iVar2 * 8 + 0x2f20);
}
goto LAB_009a3c51;
}
}
fVar4 = -1.0;
LAB_009a3c51:
return (longdouble)fVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.