CTerrorPlayer::IsAwayFromKeyboard
0x009a1e40 · 140 bytes · __thiscall
_ZNK13CTerrorPlayer18IsAwayFromKeyboardEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::IsAwayFromKeyboard() const */
bool __thiscall CTerrorPlayer::IsAwayFromKeyboard(CTerrorPlayer *this)
{
char cVar1;
int iVar2;
float fVar3;
fVar3 = *(float *)(DirectorAFKTimeout._28_4_ + 0x2c);
if ((fVar3 == 0.0) || (cVar1 = (**(code **)(*(int *)this + 0x778))(this), cVar1 != '\0')) {
return false;
}
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar2 == 1) {
fVar3 = fVar3 - 1.0;
}
if (*(float *)(gpGlobals + 0xc) <= fVar3 + *(float *)(this + 0x2400)) {
return false;
}
return *(int *)(nav_edit._28_4_ + 0x30) == 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.