CTerrorPlayer::OnClientSettingsChanged
0x0099e610 · 213 bytes · __thiscall
_ZN13CTerrorPlayer23OnClientSettingsChangedEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnClientSettingsChanged() */
void __thiscall CTerrorPlayer::OnClientSettingsChanged(CTerrorPlayer *this)
{
char cVar1;
char *pcVar2;
int iVar3;
char **ppcVar4;
char *pcVar5;
char *pcVar6;
undefined1 *puVar7;
char *local_24;
undefined *local_20;
char *local_1c [3];
pcVar2 = "90";
pcVar5 = "fov_desired";
pcVar6 = "fov_desired";
puVar7 = &DAT_00c54d8d;
local_24 = "voice_spatialize";
local_20 = &DAT_00c09604;
ppcVar4 = &local_24;
while( true ) {
cVar1 = (**(code **)(*(int *)this + 0x778))(this);
if (((cVar1 == '\0') || (pcVar2 == (char *)0x0)) || (*pcVar2 == '\0')) {
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
pcVar2 = (char *)(**(code **)(*engine + 0xe0))
(engine,iVar3,pcVar5,*(code **)(*engine + 0xe0),pcVar6,puVar7);
if (pcVar2 != (char *)0x0) {
KeyValues::SetString(*(KeyValues **)(this + 0x2d38),pcVar5,pcVar2);
}
}
else {
KeyValues::SetString(*(KeyValues **)(this + 0x2d38),pcVar5,pcVar2);
}
if (ppcVar4 == local_1c) break;
pcVar5 = *ppcVar4;
pcVar2 = ppcVar4[1];
ppcVar4 = ppcVar4 + 2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.