CTerrorPlayer::Instance
0x0099e570 · 107 bytes · __cdecl
_ZN13CTerrorPlayer8InstanceEi
Decompiled
undefined (1 param)
/* CTerrorPlayer::Instance(int) */
int * CTerrorPlayer::Instance(int param_1)
{
byte *pbVar1;
char cVar2;
int *piVar3;
byte *pbVar4;
pbVar1 = *(byte **)(gpGlobals + 0x58);
if ((uint)param_1 < 0x800) {
if (pbVar1 == (byte *)0x0) {
return (int *)0x0;
}
pbVar4 = pbVar1 + param_1 * 0x10;
if ((pbVar1[param_1 * 0x10] & 2) == 0) goto LAB_0099e59f;
}
else if (pbVar1 == (byte *)0x0) {
return (int *)0x0;
}
pbVar4 = pbVar1;
if ((*pbVar1 & 2) != 0) {
return (int *)0x0;
}
LAB_0099e59f:
piVar3 = *(int **)(pbVar4 + 0xc);
if (((piVar3 != (int *)0x0) &&
(piVar3 = (int *)(**(code **)(*piVar3 + 0x18))(piVar3), piVar3 != (int *)0x0)) &&
(cVar2 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar2 != '\0')) {
return piVar3;
}
return (int *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.