CTerrorPlayer::OnVoiceTransmit
0x00999ed0 · 1145 bytes · __thiscall
_ZN13CTerrorPlayer15OnVoiceTransmitEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnVoiceTransmit() */
void __thiscall CTerrorPlayer::OnVoiceTransmit(CTerrorPlayer *this)
{
float fVar1;
CTeam *pCVar2;
char cVar3;
int iVar4;
Vector *pVVar5;
undefined4 uVar6;
longdouble lVar7;
undefined **local_3c [11];
iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar4 == 3) {
lVar7 = (longdouble)CountdownTimer::Now();
if (((*(float *)(this + 0x30a0) <= (float)lVar7) &&
(cVar3 = (**(code **)(*(int *)this + 300))(this), cVar3 != '\0')) &&
(cVar3 = (**(code **)(*(int *)this + 0x558))(this), cVar3 == '\0')) {
pCVar2 = *(CTeam **)(g_Teams + 0xc);
pVVar5 = (Vector *)(**(code **)(*(int *)this + 0x288))(this);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00999fc2 to 00999fc6 has its CatchHandler @ 0099a3b5 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_3c,pVVar5);
/* try { // try from 00999fd1 to 00999fe0 has its CatchHandler @ 0099a39c */
CRecipientFilter::RemoveRecipientsByTeam((CRecipientFilter *)local_3c,pCVar2);
uVar6 = (**(code **)(*(int *)this + 0x544))(this);
switch(uVar6) {
case 1:
if (*(int *)(this + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound
((IRecipientFilter *)local_3c,iVar4,"SmokerZombie.Voice",(Vector *)0x0,0.0,
(float *)0x0);
break;
case 2:
if (*(int *)(this + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound
((IRecipientFilter *)local_3c,iVar4,"BoomerZombie.Voice",(Vector *)0x0,0.0,
(float *)0x0);
break;
case 3:
if (*(int *)(this + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound
((IRecipientFilter *)local_3c,iVar4,"HunterZombie.Voice",(Vector *)0x0,0.0,
(float *)0x0);
break;
case 4:
if (*(int *)(this + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound
((IRecipientFilter *)local_3c,iVar4,"SpitterZombie.Voice",(Vector *)0x0,0.0,
(float *)0x0);
break;
case 5:
if (*(int *)(this + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound
((IRecipientFilter *)local_3c,iVar4,"JockeyZombie.Voice",(Vector *)0x0,0.0,
(float *)0x0);
break;
case 6:
if (*(int *)(this + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound
((IRecipientFilter *)local_3c,iVar4,"ChargerZombie.Voice",(Vector *)0x0,0.0,
(float *)0x0);
break;
case 8:
if (*(int *)(this + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 0099a096 to 0099a2f5 has its CatchHandler @ 0099a39c */
CBaseEntity::EmitSound
((IRecipientFilter *)local_3c,iVar4,"HulkZombie.Voice",(Vector *)0x0,0.0,
(float *)0x0);
}
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + 2.0 != *(float *)(this + 0x30a0)) {
/* try { // try from 0099a353 to 0099a355 has its CatchHandler @ 0099a39c */
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x30a0);
*(float *)(this + 0x30a0) = (float)lVar7 + 2.0;
}
if (*(float *)(this + 0x309c) != 2.0) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x309c);
*(undefined4 *)(this + 0x309c) = 0x40000000;
}
local_3c[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
return;
}
}
else {
(**(code **)(*(int *)this + 0x850))
(this,*(undefined4 *)(ZombieNoiseLevelVocalize._28_4_ + 0x2c));
fVar1 = *(float *)(this + 0x30a0);
lVar7 = (longdouble)CountdownTimer::Now();
if (fVar1 - (float)lVar7 < 1.0) {
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + 1.0 != *(float *)(this + 0x30a0)) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x30a0);
*(float *)(this + 0x30a0) = (float)lVar7 + 1.0;
}
if (*(float *)(this + 0x309c) != 1.0) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x309c);
*(undefined4 *)(this + 0x309c) = 0x3f800000;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
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