CTerrorPlayer::OnUseEntityChanged
0x009997d0 · 424 bytes · __thiscall
_ZN13CTerrorPlayer18OnUseEntityChangedEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnUseEntityChanged() */
void __thiscall CTerrorPlayer::OnUseEntityChanged(CTerrorPlayer *this)
{
CBaseEdict *pCVar1;
undefined *puVar2;
int iVar3;
undefined *puVar4;
uint uVar5;
CTerrorPlayer CVar6;
longdouble lVar7;
lVar7 = (longdouble)IntervalTimer::Now();
if ((float)lVar7 != *(float *)(this + 0x33b8)) {
(**(code **)(*(int *)(this + 0x33b4) + 4))(this + 0x33b4,this + 0x33b8);
*(float *)(this + 0x33b8) = (float)lVar7;
}
puVar4 = g_pEntityList;
uVar5 = *(uint *)(this + 0x1d14);
CVar6 = (CTerrorPlayer)0x0;
if (uVar5 != 0xffffffff) {
puVar2 = g_pEntityList + (uVar5 & 0xfff) * 0x10;
if (((puVar2 != (undefined *)0xfffffffc) && (*(uint *)(puVar2 + 8) == uVar5 >> 0xc)) &&
(*(int *)(puVar2 + 4) != 0)) {
iVar3 = __dynamic_cast(*(int *)(puVar2 + 4),&CBaseEntity::typeinfo,&CPropMountedGun::typeinfo,
0);
CVar6 = (CTerrorPlayer)(iVar3 != 0);
}
}
if (CVar6 != this[0x33bc]) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
uVar5 = *(uint *)(this + 0x1d14);
puVar4 = g_pEntityList;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x33bc] = CVar6;
}
CVar6 = (CTerrorPlayer)0x0;
if (((uVar5 != 0xffffffff) &&
(puVar4 = puVar4 + (uVar5 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar5 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) {
iVar3 = __dynamic_cast(*(int *)(puVar4 + 4),&CBaseEntity::typeinfo,&CBaseMountedWeapon::typeinfo
,0);
CVar6 = (CTerrorPlayer)(iVar3 != 0);
}
if (CVar6 != this[0x33bd]) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x33bd] = CVar6;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.