L L4D2node

CTerrorPlayer::ChangeName

0x009995c0 · 474 bytes · __thiscall

_ZN13CTerrorPlayer10ChangeNameEPKc

Decompiled

undefined (2 params)

/* CTerrorPlayer::ChangeName(char const*) */

void __thiscall CTerrorPlayer::ChangeName(CTerrorPlayer *this,char *param_1)

{
  code *pcVar1;
  char cVar2;
  char *pcVar3;
  int *piVar4;
  undefined4 uVar5;
  longdouble lVar6;
  undefined **local_3c [11];
  
  pcVar3 = (char *)(**(code **)(*(int *)this + 0xb8))(this);
  cVar2 = (**(code **)(*(int *)this + 0x778))(this);
  if (cVar2 == '\0') {
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
    local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00999602 to 00999606 has its CatchHandler @ 009997b5 */
    CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_3c);
    local_3c[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
                    /* try { // try from 00999611 to 00999615 has its CatchHandler @ 009997b3 */
    CRecipientFilter::MakeReliable((CRecipientFilter *)local_3c);
                    /* try { // try from 0099964b to 009996f1 has its CatchHandler @ 0099979a */
    UTIL_SayText2Filter((IRecipientFilter *)local_3c,(CBasePlayer *)this,false,
                        "#Cstrike_Name_Change",pcVar3,param_1,(char *)0x0,(char *)0x0);
    piVar4 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                              (gameeventmanager,"player_changename",0,0);
    if (piVar4 != (int *)0x0) {
      pcVar1 = *(code **)(*piVar4 + 0x30);
      uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
      (*pcVar1)(piVar4,"userid",uVar5);
      (**(code **)(*piVar4 + 0x3c))(piVar4,"oldname",pcVar3);
      (**(code **)(*piVar4 + 0x3c))(piVar4,"newname",param_1);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar4,0);
    }
    local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  }
  CBasePlayer::SetPlayerName((CBasePlayer *)this,param_1);
  lVar6 = (longdouble)CountdownTimer::Now();
  if ((float)lVar6 + 10.0 != *(float *)(this + 0x2b7c)) {
    (**(code **)(*(int *)(this + 0x2b74) + 4))(this + 0x2b74,this + 0x2b7c);
    *(float *)(this + 0x2b7c) = (float)lVar6 + 10.0;
  }
  if (*(float *)(this + 0x2b78) != 10.0) {
    (**(code **)(*(int *)(this + 0x2b74) + 4))(this + 0x2b74,this + 0x2b78);
    *(undefined4 *)(this + 0x2b78) = 0x41200000;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)