CTerrorPlayer::ScoreKilledZombie
0x00999510 · 150 bytes · __thiscall
_ZN13CTerrorPlayer17ScoreKilledZombieE15ZombieClassType
Decompiled
undefined (2 params)
/* CTerrorPlayer::ScoreKilledZombie(ZombieClassType) */
void __thiscall CTerrorPlayer::ScoreKilledZombie(CTerrorPlayer *this,int param_2)
{
int iVar1;
CBaseEdict *this_00;
char cVar2;
int iVar3;
int local_20 [4];
param_2 = param_2 * 4;
iVar1 = *(int *)(this + param_2 + 0x38b8) + 1;
local_20[0] = iVar1;
iVar3 = memcmp(this + param_2 + 0x38b8,local_20,4);
if (iVar3 != 0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(int *)(this + param_2 + 0x38b8) = iVar1;
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
*(int *)(this + param_2 + 0x38b8) = iVar1;
}
}
cVar2 = (**(code **)(*(int *)this + 0x7e8))(this);
if (cVar2 != '\0') {
*(int *)(this + 0x2d98) = *(int *)(this + 0x2d98) + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.