L L4D2node

CTerrorPlayer::OnAdrenalineUsed

0x00999410 · 239 bytes · __thiscall

_ZN13CTerrorPlayer16OnAdrenalineUsedEf

Decompiled

undefined (2 params)

/* CTerrorPlayer::OnAdrenalineUsed(float) */

void __thiscall CTerrorPlayer::OnAdrenalineUsed(CTerrorPlayer *this,float param_1)

{
  CBaseEdict *this_00;
  int iVar1;
  longdouble lVar2;
  
  lVar2 = (longdouble)CountdownTimer::Now();
  if ((float)lVar2 + param_1 != *(float *)(this + 0x3274)) {
    (**(code **)(*(int *)(this + 0x326c) + 4))(this + 0x326c,this + 0x3274);
    *(float *)(this + 0x3274) = (float)lVar2 + param_1;
  }
  if (param_1 != *(float *)(this + 0x3270)) {
    (**(code **)(*(int *)(this + 0x326c) + 4))(this + 0x326c,this + 0x3270);
    *(float *)(this + 0x3270) = param_1;
  }
  if (this[0x3278] != (CTerrorPlayer)0x1) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar1 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar1 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    this[0x3278] = (CTerrorPlayer)0x1;
  }
                    /* WARNING: Could not recover jumptable at 0x009994ca. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)(this + 0x3ab4) + 0xfc))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)