CTerrorPlayer::OnPursuedBy
0x00998630 · 300 bytes · __thiscall
_ZN13CTerrorPlayer11OnPursuedByEP8INextBot
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnPursuedBy(INextBot*) */
void __thiscall CTerrorPlayer::OnPursuedBy(CTerrorPlayer *this,INextBot *param_1)
{
float fVar1;
char cVar2;
CBaseCombatCharacter *this_00;
int iVar3;
code *pcVar4;
char *pcVar5;
CAI_Concept local_24 [20];
fVar1 = *(float *)(gpGlobals + 0xc);
if (*(float *)(this + 0x3fa8) <= fVar1 && fVar1 != *(float *)(this + 0x3fa8)) {
return;
}
*(float *)(this + 0x3fa8) = fVar1 + 1.0;
this_00 = (CBaseCombatCharacter *)(**(code **)(*(int *)param_1 + 0xb4))(param_1);
if (this_00 == (CBaseCombatCharacter *)0x0) {
return;
}
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
if ((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 7)) {
cVar2 = IsRunningAway(this_00,this);
if (cVar2 == '\0') {
return;
}
pcVar4 = *(code **)(*(int *)this + 0x7b4);
pcVar5 = "ChasedByWitch";
}
else {
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
if (iVar3 != 3) {
return;
}
iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00);
if (iVar3 != 8) {
return;
}
cVar2 = IsRunningAway(this_00,this);
if (cVar2 == '\0') {
return;
}
pcVar4 = *(code **)(*(int *)this + 0x7b4);
pcVar5 = "ChasedByTank";
}
CAI_Concept::CAI_Concept(local_24,pcVar5);
(*pcVar4)(this,local_24,1,0,0,0,0);
*(float *)(this + 0x3fa8) = *(float *)(this + 0x3fa8) + 9.0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.