CTerrorPlayer::OnLeaveIntroCameraState
0x00997870 · 105 bytes · __thiscall
_ZN13CTerrorPlayer23OnLeaveIntroCameraStateEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnLeaveIntroCameraState() */
void __thiscall CTerrorPlayer::OnLeaveIntroCameraState(CTerrorPlayer *this)
{
uint uVar1;
uVar1 = *(uint *)(this + 0x1a7c) & 0xfffffeff;
if (*(uint *)(this + 0x1a7c) != uVar1) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a7c);
*(uint *)(this + 0x1a7c) = uVar1;
}
(**(code **)(*(int *)this + 0x580))(this,"zombie_intro",0,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.