CTerrorPlayer::GetTeamSwitchRule
0x00996d90 · 66 bytes · __thiscall
_ZNK13CTerrorPlayer17GetTeamSwitchRuleEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetTeamSwitchRule() const */
byte __thiscall CTerrorPlayer::GetTeamSwitchRule(CTerrorPlayer *this)
{
char cVar1;
byte bVar2;
cVar1 = CTerrorGameRules::IsTeamOnTeamMode();
bVar2 = 3;
if ((cVar1 == '\0') &&
(bVar2 = 1, *(int *)(this + 0x3378) < *(int *)(vs_max_team_switches._28_4_ + 0x30))) {
return -(*(char *)(TheDirector + 0x280) == '\0') & 2;
}
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.