CTerrorPlayer::RemoveAmmo
0x00996c90 · 248 bytes · __thiscall
_ZN13CTerrorPlayer10RemoveAmmoEii
Decompiled
undefined (3 params)
/* CTerrorPlayer::RemoveAmmo(int, int) */
void __thiscall CTerrorPlayer::RemoveAmmo(CTerrorPlayer *this,int param_1,int param_2)
{
int iVar1;
code *pcVar2;
undefined4 *puVar3;
int iVar4;
int *piVar5;
undefined4 uVar6;
if (-1 < param_2) {
iVar1 = *(int *)(this + param_2 * 4 + 0x1874);
CBaseCombatCharacter::RemoveAmmo((CBaseCombatCharacter *)this,param_1,param_2);
puVar3 = (undefined4 *)GetAmmoDef();
iVar4 = (**(code **)*puVar3)(puVar3,param_2,this);
if ((((iVar4 != 1) && (iVar4 != -2)) &&
((float)*(int *)(this + param_2 * 4 + 0x1874) / (float)iVar4 < 0.4)) &&
(0.4 <= (float)iVar1 / (float)iVar4)) {
piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"total_ammo_below_40",0,0);
if (piVar5 != (int *)0x0) {
pcVar2 = *(code **)(*piVar5 + 0x30);
uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar2)(piVar5,"userid",uVar6);
/* WARNING: Could not recover jumptable at 0x00996d8d. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*gameeventmanager + 0x20))();
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.