CTerrorPlayer::CheckChatText
0x00996c20 · 106 bytes · __thiscall
_ZN13CTerrorPlayer13CheckChatTextEPci
Decompiled
undefined (3 params)
/* CTerrorPlayer::CheckChatText(char*, int) */
void __thiscall CTerrorPlayer::CheckChatText(CTerrorPlayer *this,char *param_1,int param_2)
{
int iVar1;
if (((param_1 != (char *)0x0) && (param_2 != 0)) && (*param_1 == '/')) {
iVar1 = V_strnicmp(param_1,"/report",7);
if (iVar1 == 0) {
*param_1 = '\0';
(**(code **)(*engine + 0x9c))(engine,*(undefined4 *)(this + 0x30),"%s",param_1 + 1);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.