CTerrorPlayer::WantsMOTD
0x00996b70 · 91 bytes · __thiscall
_ZNK13CTerrorPlayer9WantsMOTDEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::WantsMOTD() const */
bool __thiscall CTerrorPlayer::WantsMOTD(CTerrorPlayer *this)
{
char cVar1;
int iVar2;
bool bVar3;
cVar1 = CTerrorGameRules::IsVersusMode();
if (((cVar1 != '\0') && (TheDirector != (CDirector *)0x0)) &&
(iVar2 = CDirector::GetMapNumber(TheDirector), 0 < iVar2)) {
return false;
}
cVar1 = (**(code **)(*engine + 8))(engine);
if (cVar1 == '\0') {
return false;
}
cVar1 = IsTransitioned(this);
bVar3 = false;
if (cVar1 == '\0') {
bVar3 = *(int *)(motd_enabled._28_4_ + 0x30) != 0;
}
return bVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.