CTerrorPlayer::DeathSound
0x009969d0 · 108 bytes · __cdecl
_ZN13CTerrorPlayer10DeathSoundERK15CTakeDamageInfo
Decompiled
undefined (1 param)
/* CTerrorPlayer::DeathSound(CTakeDamageInfo const&) */
void CTerrorPlayer::DeathSound(CTakeDamageInfo *param_1)
{
code *pcVar1;
char cVar2;
int iVar3;
CAI_Concept local_24 [20];
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
cVar2 = IsASurvivorTeam(iVar3);
if (cVar2 != '\0') {
pcVar1 = *(code **)(*(int *)param_1 + 0x7a8);
CAI_Concept::CAI_Concept(local_24,"PlayerDeath");
(*pcVar1)(param_1,local_24,0,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.