CTerrorPlayer::DrawDebugTextOverlays
0x00996350 · 178 bytes · __thiscall
_ZN13CTerrorPlayer21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::DrawDebugTextOverlays() */
int __thiscall CTerrorPlayer::DrawDebugTextOverlays(CTerrorPlayer *this)
{
int iVar1;
undefined4 uVar2;
int in_GS_OFFSET;
char local_420 [1024];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = CBaseAnimating::DrawDebugTextOverlays((CBaseAnimating *)this);
uVar2 = (**(code **)(*(int *)this + 0x1fc))(this);
V_snprintf(local_420,0x400,"health: %d / %d",*(undefined4 *)(this + 0x100),uVar2);
CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_420,0.0,0xff,0xff,0xff,0xff);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar1 + 1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.