CTerrorPlayer::ScriptGivePrimaryAmmo
0x00995c00 · 77 bytes · __thiscall
_ZN13CTerrorPlayer21ScriptGivePrimaryAmmoEi
Decompiled
undefined (2 params)
/* CTerrorPlayer::ScriptGivePrimaryAmmo(int) */
void __thiscall CTerrorPlayer::ScriptGivePrimaryAmmo(CTerrorPlayer *this,int param_1)
{
int *piVar1;
int iVar2;
piVar1 = (int *)(**(code **)(*(int *)this + 0x484))(this,0);
if (piVar1 != (int *)0x0) {
iVar2 = (**(code **)(*piVar1 + 0x55c))(piVar1);
CBaseCombatCharacter::GiveAmmo((CBaseCombatCharacter *)this,param_1,iVar2,false);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.