CTerrorPlayer::InputIgnoreFallDamage
0x009951f0 · 66 bytes · __thiscall
_ZN13CTerrorPlayer21InputIgnoreFallDamageER11inputdata_t
Decompiled
undefined (2 params)
/* CTerrorPlayer::InputIgnoreFallDamage(inputdata_t&) */
void __thiscall CTerrorPlayer::InputIgnoreFallDamage(CTerrorPlayer *this,inputdata_t *param_1)
{
float fVar1;
float fVar2;
fVar2 = *(float *)(param_1 + 8);
if ((*(int *)(param_1 + 0x18) != 1) || (fVar2 <= 0.0)) {
fVar2 = 10.0;
}
fVar1 = *(float *)(gpGlobals + 0xc);
this[0x400c] = (CTerrorPlayer)0x1;
*(float *)(this + 0x4008) = fVar2 + fVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.