L L4D2node

TerrorNavMesh::Load

0x00994a50 · 71 bytes · __thiscall

_ZN13TerrorNavMesh4LoadEv

Decompiled

undefined (1 param)

/* TerrorNavMesh::Load() */

void __thiscall TerrorNavMesh::Load(TerrorNavMesh *this)

{
  TerrorNavArea::gm_wanderingPopulationRequests._12_4_ = 0;
  ConVar::SetValue(2.373571e-38);
  LoadFogPlaceDatabase(this);
  DAT_01016a64 = 0;
  CNavMesh::Load((CNavMesh *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)