CLadderTroubleReport::~CLadderTroubleReport
0x00992d80 · 69 bytes · __thiscall
_ZN20CLadderTroubleReportD2Ev
Decompiled
undefined (1 param)
/* CLadderTroubleReport::~CLadderTroubleReport() */
void __thiscall CLadderTroubleReport::~CLadderTroubleReport(CLadderTroubleReport *this)
{
if (*(int *)(*(int *)this + 0xc) <= *(int *)(this + 4)) {
Msg("%s passed\n",*(undefined4 *)(this + 8));
return;
}
Warning("%s found %d ladders\n",*(undefined4 *)(this + 8),
*(int *)(*(int *)this + 0xc) - *(int *)(this + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.