L L4D2node

CLadderTroubleReport::~CLadderTroubleReport

0x00992d80 · 69 bytes · __thiscall

_ZN20CLadderTroubleReportD2Ev

Decompiled

undefined (1 param)

/* CLadderTroubleReport::~CLadderTroubleReport() */

void __thiscall CLadderTroubleReport::~CLadderTroubleReport(CLadderTroubleReport *this)

{
  if (*(int *)(*(int *)this + 0xc) <= *(int *)(this + 4)) {
    Msg("%s passed\n",*(undefined4 *)(this + 8));
    return;
  }
  Warning("%s found %d ladders\n",*(undefined4 *)(this + 8),
          *(int *)(*(int *)this + 0xc) - *(int *)(this + 4));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)