DrawTroubleSweptHull
0x0098d4c0 · 136 bytes · __regparm3
_ZL20DrawTroubleSweptHullP8CNavAreaRK6VectorS3_S3_S3_ffff.constprop.107
Decompiled
undefined (9 params)
/* DrawTroubleSweptHull(CNavArea*, Vector const&, Vector const&, Vector const&, Vector const&,
float, float, float, float) [clone .constprop.107] */
void __regparm3
DrawTroubleSweptHull
(CNavArea *param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector *param_5,
float param_6,float param_7,float param_8,float param_9)
{
float in_XMM0_Da;
float in_XMM1_Da;
float in_XMM2_Da;
if (((*(int *)(param_1 + 0x8c) == s_testNavID) ||
(*(int *)(param_1 + 0x8c) == *(int *)(nav_trouble_test_area._28_4_ + 0x30))) &&
(0.0 < *(float *)(nav_trouble_test_debug_duration._28_4_ + 0x2c))) {
NDebugOverlay::SweptBox
(param_2,param_3,(Vector *)&WalkableTraceMins,param_4,(QAngle *)&vec3_angle,
(int)in_XMM0_Da,(int)in_XMM1_Da,(int)in_XMM2_Da,0,
*(float *)(nav_trouble_test_debug_duration._28_4_ + 0x2c));
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.