TerrorNavArea::ScriptIsVisible
0x00987b80 · 884 bytes · __thiscall
_ZNK13TerrorNavArea15ScriptIsVisibleERK6Vector
Decompiled
undefined (2 params)
/* TerrorNavArea::ScriptIsVisible(Vector const&) const */
undefined4 __thiscall TerrorNavArea::ScriptIsVisible(TerrorNavArea *this,Vector *param_1)
{
int iVar1;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_cc = *(float *)param_1;
local_88 = 1;
local_c8 = *(float *)(param_1 + 4);
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
local_b8 = *(float *)(this + 0x30) - local_c8;
local_94 = 0;
local_bc = *(float *)(this + 0x2c) - local_cc;
local_c4 = *(float *)(param_1 + 8);
local_98 = 0;
local_9c = 0;
local_b4 = (*(float *)(this + 0x34) + 53.25) - local_c4;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 != 1.0) {
iVar1 = 0;
while( true ) {
if (iVar1 == 2) {
local_bc = *(float *)(this + 0x10);
local_b8 = *(float *)(this + 0x14);
local_b4 = *(float *)(this + 0x18);
}
else if (iVar1 == 3) {
local_b4 = *(float *)(this + 0x28);
local_b8 = *(float *)(this + 0x14);
local_bc = *(float *)(this + 4);
}
else if (iVar1 == 1) {
local_b4 = *(float *)(this + 0x24);
local_b8 = *(float *)(this + 8);
local_bc = *(float *)(this + 0x10);
}
else {
local_bc = *(float *)(this + 4);
local_b8 = *(float *)(this + 8);
local_b4 = *(float *)(this + 0xc);
}
local_cc = *(float *)param_1;
local_88 = 1;
local_c8 = *(float *)(param_1 + 4);
local_94 = 0;
local_c4 = *(float *)(param_1 + 8);
local_bc = local_bc - local_cc;
local_b8 = local_b8 - local_c8;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_b4 = (53.25 - local_c4) + local_b4;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2006041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 == 1.0) break;
iVar1 = iVar1 + 1;
if (iVar1 == 4) {
return 0;
}
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.