L L4D2node

TerrorNavArea::ScriptGetCorner

0x00986d60 · 135 bytes · __cdecl

_ZNK13TerrorNavArea15ScriptGetCornerEi

Decompiled

undefined (1 param)

/* TerrorNavArea::ScriptGetCorner(int) const */

void TerrorNavArea::ScriptGetCorner(int param_1)

{
  undefined4 uVar1;
  undefined4 uVar2;
  int in_stack_00000008;
  int in_stack_0000000c;
  
  if (in_stack_0000000c == 2) {
    *(undefined4 *)param_1 = *(undefined4 *)(in_stack_00000008 + 0x10);
    uVar2 = *(undefined4 *)(in_stack_00000008 + 0x18);
    *(undefined4 *)(param_1 + 4) = *(undefined4 *)(in_stack_00000008 + 0x14);
    *(undefined4 *)(param_1 + 8) = uVar2;
    return;
  }
  if (in_stack_0000000c != 3) {
    if (in_stack_0000000c != 1) {
      *(undefined4 *)param_1 = *(undefined4 *)(in_stack_00000008 + 4);
      uVar2 = *(undefined4 *)(in_stack_00000008 + 0xc);
      *(undefined4 *)(param_1 + 4) = *(undefined4 *)(in_stack_00000008 + 8);
      *(undefined4 *)(param_1 + 8) = uVar2;
      return;
    }
    uVar2 = *(undefined4 *)(in_stack_00000008 + 0x24);
    uVar1 = *(undefined4 *)(in_stack_00000008 + 0x10);
    *(undefined4 *)(param_1 + 4) = *(undefined4 *)(in_stack_00000008 + 8);
    *(undefined4 *)(param_1 + 8) = uVar2;
    *(undefined4 *)param_1 = uVar1;
    return;
  }
  uVar2 = *(undefined4 *)(in_stack_00000008 + 0x28);
  uVar1 = *(undefined4 *)(in_stack_00000008 + 4);
  *(undefined4 *)(param_1 + 4) = *(undefined4 *)(in_stack_00000008 + 0x14);
  *(undefined4 *)(param_1 + 8) = uVar2;
  *(undefined4 *)param_1 = uVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)