L L4D2node

TerrorNavArea::ScriptGetPlayerCount

0x009867a0 · 47 bytes · __thiscall

_ZNK13TerrorNavArea20ScriptGetPlayerCountEi

Decompiled

undefined (2 params)

/* TerrorNavArea::ScriptGetPlayerCount(int) const */

TerrorNavArea __thiscall TerrorNavArea::ScriptGetPlayerCount(TerrorNavArea *this,int param_1)

{
  if (param_1 != 0) {
    return this[param_1 % 2 + 0x38];
  }
  return (TerrorNavArea)((char)this[0x39] + (char)this[0x38]);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)