L L4D2node

TerrorNavMesh::StripNavigationAreas

0x009861c0 · 19 bytes · __thiscall

_ZN13TerrorNavMesh20StripNavigationAreasEv

Decompiled

undefined (1 param)

/* TerrorNavMesh::StripNavigationAreas() */

void __thiscall TerrorNavMesh::StripNavigationAreas(TerrorNavMesh *this)

{
  TerrorNavArea::gm_wanderingPopulationRequests._12_4_ = 0;
  CNavMesh::StripNavigationAreas((CNavMesh *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)