L L4D2node

TerrorNavArea::InheritAttributes

0x00985060 · 182 bytes · __thiscall

_ZN13TerrorNavArea17InheritAttributesEP8CNavAreaS1_

Decompiled

undefined (3 params)

/* TerrorNavArea::InheritAttributes(CNavArea*, CNavArea*) */

void __thiscall
TerrorNavArea::InheritAttributes(TerrorNavArea *this,CNavArea *param_1,CNavArea *param_2)

{
  int iVar1;
  int iVar2;
  
  CNavArea::InheritAttributes((CNavArea *)this,param_1,param_2);
  if (param_1 == (CNavArea *)0x0) {
    return;
  }
  if (param_2 == (CNavArea *)0x0) {
    *(uint *)(this + 300) = *(uint *)(this + 300) | *(uint *)(param_1 + 300);
    if (*(int *)(this + 0x160) != 0) {
      return;
    }
  }
  else {
    *(uint *)(this + 300) = *(uint *)(param_2 + 300) | *(uint *)(param_1 + 300);
    iVar2 = *(int *)(param_1 + 0x160);
    iVar1 = *(int *)(param_2 + 0x160);
    if (iVar2 == iVar1) goto LAB_009850b4;
    if (iVar2 == 0) {
      *(int *)(this + 0x160) = iVar1;
      return;
    }
    if (iVar1 == 0) goto LAB_009850b4;
    iVar2 = RandomInt(0,100);
    if (0x31 < iVar2) {
      *(undefined4 *)(this + 0x160) = *(undefined4 *)(param_2 + 0x160);
      return;
    }
  }
  iVar2 = *(int *)(param_1 + 0x160);
LAB_009850b4:
  *(int *)(this + 0x160) = iVar2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)