TerrorNavArea::OnRoundRestart
0x00984fa0 · 190 bytes · __thiscall
_ZN13TerrorNavArea14OnRoundRestartEv
Decompiled
undefined (1 param)
/* TerrorNavArea::OnRoundRestart() */
void __thiscall TerrorNavArea::OnRoundRestart(TerrorNavArea *this)
{
longdouble lVar1;
CNavArea::OnRoundRestart((CNavArea *)this);
this[0x7d] = (TerrorNavArea)0x0;
*(undefined4 *)(this + 0x124) = 0;
this[0x7e] = (TerrorNavArea)0x0;
*(undefined4 *)(this + 0x15c) = 0;
this[0x145] = (TerrorNavArea)0x0;
if (*(float *)(this + 0x14c) != -1.0) {
(**(code **)(*(int *)(this + 0x148) + 4))(this + 0x148,this + 0x14c);
*(undefined4 *)(this + 0x14c) = 0xbf800000;
}
lVar1 = (longdouble)IntervalTimer::Now();
if ((float)lVar1 != *(float *)(this + 0x16c)) {
(**(code **)(*(int *)(this + 0x168) + 4))(this + 0x168,this + 0x16c);
*(float *)(this + 0x16c) = (float)lVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.