L L4D2node

TerrorNavMesh::BeginCustomAnalysis

0x00984e30 · 229 bytes · __cdecl

_ZN13TerrorNavMesh19BeginCustomAnalysisEb

Decompiled

undefined (1 param)

/* TerrorNavMesh::BeginCustomAnalysis(bool) */

void TerrorNavMesh::BeginCustomAnalysis(bool param_1)

{
  int *piVar1;
  int iVar2;
  CUtlVector<CUtlVector<TerrorNavVisPair_t,CUtlMemory<TerrorNavVisPair_t,int>>,CUtlMemory<CUtlVector<TerrorNavVisPair_t,CUtlMemory<TerrorNavVisPair_t,int>>,int>>
  *pCVar3;
  int iVar4;
  int iVar5;
  
  pCVar3 = g_pTerrorNavVisPairHash;
  if (g_pTerrorNavVisPairHash ==
      (CUtlVector<CUtlVector<TerrorNavVisPair_t,CUtlMemory<TerrorNavVisPair_t,int>>,CUtlMemory<CUtlVector<TerrorNavVisPair_t,CUtlMemory<TerrorNavVisPair_t,int>>,int>>
       *)0x0) {
    pCVar3 = ::operator_new(0x1c);
    *(undefined4 *)pCVar3 = 0;
    *(undefined4 *)(pCVar3 + 4) = 0;
    *(undefined4 *)(pCVar3 + 8) = 0;
    *(undefined4 *)(pCVar3 + 0xc) = 0;
    *(undefined4 *)(pCVar3 + 0x10) = 0;
                    /* try { // try from 00984ed0 to 00984ed4 has its CatchHandler @ 00984f15 */
    CUtlVector<CUtlVector<TerrorNavVisPair_t,CUtlMemory<TerrorNavVisPair_t,int>>,CUtlMemory<CUtlVector<TerrorNavVisPair_t,CUtlMemory<TerrorNavVisPair_t,int>>,int>>
    ::SetCount(pCVar3,0x4000);
    iVar5 = 0;
    do {
      *(undefined4 *)(*(int *)pCVar3 + 0xc + iVar5) = 0;
      *(undefined4 *)(*(int *)pCVar3 + 8 + iVar5) = 0;
      iVar5 = iVar5 + 0x14;
    } while (iVar5 != 0x50000);
    pCVar3[0x16] = (CUtlVector<CUtlVector<TerrorNavVisPair_t,CUtlMemory<TerrorNavVisPair_t,int>>,CUtlMemory<CUtlVector<TerrorNavVisPair_t,CUtlMemory<TerrorNavVisPair_t,int>>,int>>
                    )0x1;
    *(undefined4 *)(pCVar3 + 0x18) = 0x3fff;
    g_pTerrorNavVisPairHash = pCVar3;
  }
  else {
    iVar5 = *(int *)(g_pTerrorNavVisPairHash + 0xc);
    iVar4 = 0;
    iVar2 = 0;
    if (0 < iVar5) {
      do {
        iVar2 = iVar2 + 1;
        *(undefined4 *)(*(int *)pCVar3 + 0xc + iVar4) = 0;
        iVar4 = iVar4 + 0x14;
      } while (iVar2 != iVar5);
    }
  }
  iVar5 = 0;
  if (0 < DAT_00fe6000) {
    do {
      piVar1 = *(int **)(TheNavAreas + iVar5 * 4);
      iVar5 = iVar5 + 1;
      (**(code **)(*piVar1 + 0x84))(piVar1);
    } while (iVar5 < DAT_00fe6000);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)