TerrorNavArea::ScriptIsCoplanar
0x00981cb0 · 103 bytes · __thiscall
_ZNK13TerrorNavArea16ScriptIsCoplanarEP9HSCRIPT__
Decompiled
undefined (2 params)
/* TerrorNavArea::ScriptIsCoplanar(HSCRIPT__*) const */
undefined4 __thiscall TerrorNavArea::ScriptIsCoplanar(TerrorNavArea *this,HSCRIPT__ *param_1)
{
code *pcVar1;
CNavArea *pCVar2;
undefined4 uVar3;
TerrorNavArea *in_stack_ffffffd4;
if (param_1 + -1 < (HSCRIPT__ *)0xfffffffe) {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
if (GetScriptDesc<TerrorNavArea>(TerrorNavArea*)::bInitialized == '\0') {
GetScriptDesc<TerrorNavArea>(in_stack_ffffffd4);
}
pCVar2 = (CNavArea *)(*pcVar1)(g_pScriptVM,param_1,g_TerrorNavArea_ScriptDesc);
if (pCVar2 != (CNavArea *)0x0) {
uVar3 = CNavArea::IsCoplanar((CNavArea *)this,pCVar2);
return uVar3;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.