L L4D2node

TerrorNavMesh::TerrorNavMesh

0x0097aeb0 · 571 bytes · __thiscall

_ZN13TerrorNavMeshC1Ev

Decompiled

undefined (1 param)

/* TerrorNavMesh::TerrorNavMesh() */

void __thiscall TerrorNavMesh::TerrorNavMesh(TerrorNavMesh *this)

{
  CNavMesh::CNavMesh((CNavMesh *)this);
  *(undefined ***)this = &PTR__TerrorNavMesh_00d124a8;
  *(undefined ***)(this + 0x610) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x614) = 0;
  *(undefined4 *)(this + 0x618) = 0xbf800000;
  *(undefined4 *)(this + 0x61c) = 0;
  *(undefined4 *)(this + 0x620) = 0;
  *(undefined4 *)(this + 0x624) = 0;
  *(undefined4 *)(this + 0x628) = 0;
  *(undefined4 *)(this + 0x62c) = 0;
  *(undefined4 *)(this + 0x634) = 0;
  *(undefined4 *)(this + 0x638) = 0;
  *(undefined4 *)(this + 0x63c) = 0;
  *(undefined4 *)(this + 0x640) = 0;
  *(undefined4 *)(this + 0x644) = 0;
  *(undefined4 *)(this + 0x64c) = 0;
  *(undefined4 *)(this + 0x650) = 0;
  *(undefined4 *)(this + 0x654) = 0;
  *(undefined4 *)(this + 0x658) = 0;
  *(undefined4 *)(this + 0x65c) = 0;
  *(undefined4 *)(this + 0x664) = 0;
  *(undefined4 *)(this + 0x668) = 0;
  *(undefined4 *)(this + 0x66c) = 0;
  *(undefined4 *)(this + 0x670) = 0;
  *(undefined4 *)(this + 0x674) = 0;
  *(undefined4 *)(this + 0x678) = 0;
  *(undefined4 *)(this + 0x67c) = 0;
  *(undefined4 *)(this + 0x680) = 0;
  *(undefined4 *)(this + 0x684) = 0;
  *(undefined4 *)(this + 0x688) = 0;
  *(undefined4 *)(this + 0x68c) = 0;
  *(undefined4 *)(this + 0x690) = 0;
  *(undefined4 *)(this + 0x694) = 0;
  *(undefined4 *)(this + 0x698) = 0;
  *(undefined4 *)(this + 0x69c) = 0;
  *(undefined ***)(this + 0x6a0) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x6a4) = 0;
  *(undefined4 *)(this + 0x6a8) = 0xbf800000;
  *(undefined ***)(this + 0x6ac) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x6b0) = 0;
  *(undefined4 *)(this + 0x6b4) = 0xbf800000;
  *(undefined ***)(this + 0x6b8) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x6bc) = 0;
  *(undefined4 *)(this + 0x6c0) = 0xbf800000;
  *(undefined ***)(this + 0x6c4) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x6c8) = 0;
  *(undefined4 *)(this + 0x6cc) = 0xbf800000;
  *(undefined4 *)(this + 0x648) = 0;
  *(undefined4 *)(this + 0x660) = 0;
  *(undefined4 *)(this + 0x5f4) = 0;
  *(undefined4 *)(this + 0x5f8) = 0;
  *(undefined4 *)(this + 0x5fc) = 0x7f7fffff;
  *(undefined4 *)(this + 0x600) = 0;
  *(undefined4 *)(this + 0x604) = 0;
  *(undefined4 *)(this + 0x608) = 0;
  this[0x60c] = (TerrorNavMesh)0x0;
  this[0x60d] = (TerrorNavMesh)0x0;
  *(undefined4 *)(this + 0x630) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)