L L4D2node

TerrorNavMesh::OnAreaCleared

0x00978930 · 1093 bytes · __thiscall

_ZN13TerrorNavMesh13OnAreaClearedEP13TerrorNavArea

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* TerrorNavMesh::OnAreaCleared(TerrorNavArea*) */

void __thiscall TerrorNavMesh::OnAreaCleared(TerrorNavMesh *this,TerrorNavArea *param_1)

{
  uint *puVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int *piVar6;
  int iVar7;
  int local_44;
  TerrorNavArea *local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_towlower == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_34,0,0,0,0,"/data/src/game/server/terror/terrornav.cpp",0x14d5,
               &OnAreaCleared(TerrorNavArea*)::tm_fmt,"(%s)%s","ZOMBIE",
               "TerrorNavMesh::OnAreaCleared");
    local_20 = _towlower;
  }
  iVar5 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 00978a69 to 00978ac9 has its CatchHandler @ 00978d8c */
  if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
     (iVar3 = ThreadGetCurrentId(), iVar5 != iVar3)) {
    iVar5 = *(int *)(ZombieBoundaryClearType._28_4_ + 0x30);
    iVar3 = _DAT_0105db00;
  }
  else {
    if ((char *)*_DAT_0105d15c != "TerrorNavMesh::OnAreaCleared") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd0e7f0,(char *)0x0,0xc0db47);
    }
    puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
    *puVar1 = *puVar1 | 4;
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
    iVar5 = *(int *)(ZombieBoundaryClearType._28_4_ + 0x30);
    iVar3 = _DAT_0105db00;
  }
  _DAT_0105db00 = iVar3;
  if (iVar5 == 0) {
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar5 = ThreadGetCurrentId(), iVar3 == iVar5)) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
      return;
    }
  }
  else {
    if ((0.0 < *(float *)(param_1 + 0x150)) && (((byte)param_1[0x12d] & 4) == 0)) {
      CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>>::FindAndFastRemove
                ((CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>> *)(this + 0x634),
                 &param_1);
      if (*(int *)(ZombieShowClear._28_4_ + 0x30) != 0) {
                    /* try { // try from 00978d84 to 00978d86 has its CatchHandler @ 00978da1 */
        (**(code **)(*(int *)param_1 + 0x54))(param_1,100,0xff,0,0xff,0x3f800000,1);
      }
      local_44 = 0;
      do {
        iVar7 = 0;
        piVar6 = *(int **)(param_1 + local_44 * 4 + 0x58);
        iVar5 = *piVar6;
        iVar3 = iVar5;
        if (0 < iVar5) {
          do {
            if (iVar3 < 1) {
LAB_00978c02:
              local_38 = (TerrorNavArea *)0x0;
            }
            else {
              iVar4 = 0;
              if (iVar7 == 0) {
                iVar4 = 0;
              }
              else {
                do {
                  iVar4 = iVar4 + 1;
                  if (iVar4 == iVar3) goto LAB_00978c02;
                } while (iVar4 != iVar7);
              }
              local_38 = (TerrorNavArea *)piVar6[iVar4 * 2 + 1];
            }
                    /* try { // try from 00978c12 to 00978cf9 has its CatchHandler @ 00978da1 */
            cVar2 = TerrorNavArea::IsCleared(local_38,(CTerrorPlayer *)0x0);
            if (cVar2 == '\0') {
              iVar3 = *(int *)(this + 0x640);
              if (iVar3 < 1) {
LAB_00978c4c:
                CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>>::InsertBefore
                          ((CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>> *)
                           (this + 0x634),iVar3,&local_38);
                if (*(int *)(ZombieShowClear._28_4_ + 0x30) != 0) {
                  (**(code **)(*(int *)local_38 + 0x54))(local_38,0,0,0xff,0x80,0x3f800000,1);
                }
              }
              else if ((TerrorNavArea *)**(int **)(this + 0x634) != local_38) {
                iVar4 = 0;
                do {
                  iVar4 = iVar4 + 1;
                  if (iVar4 == iVar3) goto LAB_00978c4c;
                } while ((TerrorNavArea *)(*(int **)(this + 0x634))[iVar4] != local_38);
                if (iVar4 < 0) goto LAB_00978c4c;
              }
            }
            if (iVar7 + 1 == iVar5) break;
            iVar7 = iVar7 + 1;
            piVar6 = *(int **)(param_1 + local_44 * 4 + 0x58);
            iVar3 = *piVar6;
          } while( true );
        }
        local_44 = local_44 + 1;
      } while (local_44 != 4);
    }
    iVar5 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar3 = ThreadGetCurrentId(), iVar5 == iVar3)) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)