TerrorNavArea::OnDoorCreated
0x00976270 · 75 bytes · __thiscall
_ZN13TerrorNavArea13OnDoorCreatedEP11CBaseEntity
Decompiled
undefined (2 params)
/* TerrorNavArea::OnDoorCreated(CBaseEntity*) */
void __thiscall TerrorNavArea::OnDoorCreated(TerrorNavArea *this,CBaseEntity *param_1)
{
undefined4 uVar1;
undefined4 *puVar2;
if (param_1 != (CBaseEntity *)0x0) {
puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar1 = *puVar2;
*(uint *)(this + 300) = *(uint *)(this + 300) | 0x40000;
*(undefined4 *)(this + 0x174) = uVar1;
return;
}
*(uint *)(this + 300) = *(uint *)(this + 300) | 0x40000;
*(undefined4 *)(this + 0x174) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.