L L4D2node

TerrorNavArea::IsSpawningAllowed

0x009758e0 · 30 bytes · __thiscall

_ZNK13TerrorNavArea17IsSpawningAllowedEv

Decompiled

undefined (1 param)

/* TerrorNavArea::IsSpawningAllowed() const */

uint __thiscall TerrorNavArea::IsSpawningAllowed(TerrorNavArea *this)

{
  uint uVar1;
  
  uVar1 = IsCleared(this,(CTerrorPlayer *)0x0);
  return uVar1 ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)