TerrorNavMesh::CreateArea
0x00973cc0 · 87 bytes · __cdecl
_ZNK13TerrorNavMesh10CreateAreaEv
Decompiled
undefined (0 params)
/* TerrorNavMesh::CreateArea() const */
TerrorNavArea * TerrorNavMesh::CreateArea(void)
{
TerrorNavArea *pTVar1;
TerrorNavArea *pTVar2;
TerrorNavArea *pTVar3;
bool bVar4;
pTVar3 = s_pNextPreallocatedArea;
if (s_pNextPreallocatedArea < s_pNextPreallocatedLimit) {
pTVar1 = s_pNextPreallocatedArea + 0x180;
bVar4 = s_pNextPreallocatedArea != (TerrorNavArea *)0x0;
pTVar2 = (TerrorNavArea *)0x0;
s_pNextPreallocatedArea = pTVar1;
if (bVar4) {
TerrorNavArea::TerrorNavArea(pTVar3);
pTVar2 = pTVar3;
}
return pTVar2;
}
pTVar3 = ::operator_new(0x180);
/* try { // try from 00973d11 to 00973d15 has its CatchHandler @ 00973d1f */
TerrorNavArea::TerrorNavArea(pTVar3);
return pTVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.