L L4D2node

TerrorFixPlayerclips

0x00973150 · 405 bytes · __cdecl

_Z20TerrorFixPlayerclipsRK8CCommand

Decompiled

undefined (1 param)

/* TerrorFixPlayerclips(CCommand const&) */

void TerrorFixPlayerclips(CCommand *param_1)

{
  int iVar1;
  char cVar2;
  int iVar3;
  undefined4 local_cc;
  undefined4 local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  
  if (0 < DAT_00fe6000) {
    iVar3 = 0;
    do {
      while( true ) {
        iVar1 = *(int *)(TheNavAreas + iVar3 * 4);
        local_bc = 0;
        local_b8 = 0;
        local_b4 = 0x41800000;
        local_ac = 0;
        local_c4 = *(float *)(iVar1 + 0x34) + 16.0;
        local_a8 = 0;
        local_a4 = 0;
        local_cc = *(undefined4 *)(iVar1 + 0x2c);
        local_c8 = *(undefined4 *)(iVar1 + 0x30);
        local_87 = 1;
        local_8c = 0;
        local_9c = 0;
        local_98 = 0;
        local_94 = 0;
        local_88 = 1;
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x10000,0,local_70);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
        }
        if ((local_44 < 1.0) &&
           (cVar2 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)local_70), cVar2 == '\0')) break;
        *(uint *)(iVar1 + 0x54) = *(uint *)(iVar1 + 0x54) & 0xfffbffff;
        iVar3 = iVar3 + 1;
        if (DAT_00fe6000 <= iVar3) {
          return;
        }
      }
      *(uint *)(iVar1 + 0x54) = *(uint *)(iVar1 + 0x54) | 0x40000;
      iVar3 = iVar3 + 1;
    } while (iVar3 < DAT_00fe6000);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)