CommandNavFogPick
0x00972790 · 116 bytes · unknown
_Z17CommandNavFogPickv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CommandNavFogPick() */
void CommandNavFogPick(void)
{
int iVar1;
char cVar2;
int iVar3;
CBaseEntity *this;
CNavMesh *this_00;
cVar2 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar2 != '\0') {
iVar1 = *(int *)(TheNavMesh + 0x474);
this_00 = TheNavMesh;
if (iVar1 != 0) {
iVar3 = UTIL_GetListenServerHost();
if (iVar3 != 0) {
this = (CBaseEntity *)UTIL_GetListenServerHost();
CBaseEntity::EmitSound(this,"EDIT_PLACE_PICK",0.0,(float *)0x0);
}
this_00 = TheNavMesh;
*(undefined4 *)(TheNavMesh + 0x660) = *(undefined4 *)(iVar1 + 0x160);
}
CNavMesh::SetMarkedArea(this_00,(CNavArea *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.