TerrorEditSelectCliff
0x00971ce0 · 92 bytes · unknown
_Z21TerrorEditSelectCliffv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* TerrorEditSelectCliff() */
void TerrorEditSelectCliff(void)
{
CNavArea *pCVar1;
int iVar2;
iVar2 = 0;
CNavMesh::ClearSelectedSet(TheNavMesh);
if (0 < DAT_00fe6000) {
do {
while (pCVar1 = *(CNavArea **)(TheNavAreas + iVar2 * 4), ((byte)pCVar1[0x55] & 0x80) == 0) {
iVar2 = iVar2 + 1;
if (DAT_00fe6000 <= iVar2) {
return;
}
}
iVar2 = iVar2 + 1;
CNavMesh::AddToSelectedSet(TheNavMesh,pCVar1);
} while (iVar2 < DAT_00fe6000);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.