TerrorNavMesh::EndCustomAnalysis
0x009715f0 · 56 bytes · __cdecl
_ZN13TerrorNavMesh17EndCustomAnalysisEv
Decompiled
undefined (0 params)
/* TerrorNavMesh::EndCustomAnalysis() */
void TerrorNavMesh::EndCustomAnalysis(void)
{
int iVar1;
int *piVar2;
int iVar3;
int iVar4;
piVar2 = g_pTerrorNavVisPairHash;
iVar4 = 0;
iVar3 = 0;
iVar1 = g_pTerrorNavVisPairHash[3];
if (0 < iVar1) {
do {
iVar3 = iVar3 + 1;
*(undefined4 *)(*piVar2 + 0xc + iVar4) = 0;
iVar4 = iVar4 + 0x14;
} while (iVar3 != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.