TerrorNavMesh::PreLoadAreas
0x00971590 · 89 bytes · __thiscall
_ZN13TerrorNavMesh12PreLoadAreasEi
Decompiled
undefined (2 params)
/* TerrorNavMesh::PreLoadAreas(int) */
void __thiscall TerrorNavMesh::PreLoadAreas(TerrorNavMesh *this,int param_1)
{
int iVar1;
iVar1 = (**(code **)(*engine + 0x218))(engine,param_1 * 0x180 + 0x80,"navareas");
s_pNextPreallocatedArea = iVar1 + 0x7fU & 0xffffff80;
s_pNextPreallocatedLimit = s_pNextPreallocatedArea + param_1 * 0x180;
s_pPreallocatedAreaBase = s_pNextPreallocatedArea;
this[0x60d] = (TerrorNavMesh)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.