CSurvivorRescue::CloseDoors
0x00969ae0 · 217 bytes · __thiscall
_ZN15CSurvivorRescue10CloseDoorsEv
Decompiled
undefined (1 param)
/* CSurvivorRescue::CloseDoors() */
undefined4 __thiscall CSurvivorRescue::CloseDoors(CSurvivorRescue *this)
{
uint uVar1;
int *piVar2;
undefined4 uVar3;
undefined *puVar4;
int iVar5;
undefined4 local_30 [3];
undefined4 local_24;
undefined4 local_20;
if (*(int *)(this + 0x1950) < 1) {
uVar3 = 0;
}
else {
iVar5 = 0;
uVar3 = 0;
do {
while ((((uVar1 = *(uint *)(*(int *)(this + 0x1944) + iVar5 * 4), uVar1 != 0xffffffff &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
((piVar2 = *(int **)(puVar4 + 4), piVar2 != (int *)0x0 && (piVar2[0x57d] != 0))))) {
local_30[0] = 0;
local_24 = 0xffffffff;
iVar5 = iVar5 + 1;
local_20 = 0;
(**(code **)(*piVar2 + 0xb4))(piVar2,"Close",0,0,local_30,0);
uVar3 = 1;
if (*(int *)(this + 0x1950) <= iVar5) {
return 1;
}
}
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(this + 0x1950));
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.